Copyright 2007 by QRP



Damage Locator Table

Our members utilize the ARA damage code system when inventorying parts available for resale. When you search our inventory and see coding like shown below you can better understand the overal condition of, and pricing of certain parts.

damage locator


Damage Locations always follow the same pattern: Front to back, top to bottom, left to right (as seen from driver's seat), in an "S" pattern, with locations for door handles and mirrors. Codes are location, damage, and hours. Example: "2D1" is a one hour dent in location 2. There may be a primary and secondary code per part, as in "2D1,4S2". If there is no damage on a part the code is 000 (as three zeros). Zero as a location indicates the entire panel, as in 0H4 (all over hail damage, 4 hours).

Damage Code Table

B = Burn
D = Dent
L = Lip
H = Hail
C = Crease
E = Bent
K = Buckle
J = Rip or Crack
R = Rust on Surface
P = Parking Lot Dings
S = Scratch-Surface Only
T = Paint Problem
000 = No Damage (all zero)